Events

Featured Events

Clinic by World-class Drummers Amir Oosman and Ralph Nader
Amir and Ralph?will offer a drum clinic that includes tips about multiple musical styles, information about working in the industry, and an opportunity to ask questions. For more information about the guest artist, please visit www.musicimc.com/store/drumfest

Drumline March through the Park
All Drumline participating in the Drumline Battle will be asked to participate in a collective march through Bay Beach. Participating drumlines will be asked to learn a DrumFest-Green Bay cadence; the cadence will be distributed well in advance of the event. Participation in this event will not have an effect on the outcome of the Drumline Battle or any other event.

Presentation of Grand Champion
Competing in 3 or more events will qualify a participant for the title of GRAND CHAMPION. The top 3 event scores for each participant will be used to determine a final score, where the participant with the highest score will be awarded the grand prize and title of DrumFest-Green Bay 2018 GRAND CHAMPION. The Grand Prize and Grand Champion can only be won by participating in three or more events.

Competitive Events

Drumline Battle
The Drumline Battle is a bracketed-style event in which drumlines from schools and organizations battle-it-out. Drumlines should prepare three or more 2 to 3 minute performances. While accuracy is key, movement and stick tricks are encouraged! There are only 8 total drumline spots available for this event.

Drum Set Solo
Competitors will perform a solo on a drum set. An original piece may be performed for this event. Solos have a time frame of 2 to 4 minutes; exceeding the 4 minute mark will result in a loss of points. DrumFest-Green Bay will provide a 5 piece drum set with one ride cymbal, two crash cymbals and hi hats. The player can bring additional equipment, but the time it takes to set-up and tear-down the equipment will be counted toward the 4 minute limit. Participants will be critiqued based on the DrumFest-Green Bay scoring rubric. There are only 24 spots available for this event.

Fastest Feet ? Double
Playing on a beat counter, participants will have 30 seconds to play a single stroke roll rudiment as fast as possible with their feet. Multiple bounce rolls of any kind will not be permitted. Participants will be critiqued based on speed alone. Participants are encouraged to bring their own bass drum pedal. There are only 30 spots available for this event.

Fastest Hands
Playing on a beat counter, participants will have 30 seconds to play a single stroke roll rudiment as fast as possible with sticks. Multiple bounce rolls of any kind will not be permitted. Participants will be critiqued based on speed alone. There are only 30 spots available for this event.

Human Metronome
Competitors will be given a base tempo of 100 BPM for 4 measures (bars). After hearing the tempo for 4 measures, drummers will be expected to play any groove in 4/4 time for exactly 25 measures (bars). Once the first beat is played, the timer will start, stopping once the last beat is played. Participants will be critiqued on how close they are to completing the task in exactly one minute. In the event of a Tie, the judges will factor in originality points based on the groove played. DrumFest-Green Bay will provide a 5 piece drum set with one ride cymbal, two crash cymbals and hi hats. There are only?15 spots available for this event.

Instant Replay
The Instant Replay Event is a bracketed event where two drummers face-off and one advances to the next round.
How it works: A coin flip decides who goes first. Drummer A plays a beat of any genre or style then Drummer B must play the beat EXACTLY the same. A panel of judges will decide on each drummer?s accuracy. If Drummer B plays the beat accurately, then Drummer B gets a chance to play a beat of any genre or style and Drummer A must play it EXACTLY the same. If, at any time, the judges decide that a drummer does not perform the beat EXACTLY the same, then that drummer will get a strike. When a player gets three strikes they are out and the competition is over. There are only 32 available spots for this event.

Rules:

  1. The beat played by a drummer can only be 2 measures or 5 seconds long. If a drummer plays longer than 5 seconds they will get a strike.
  2. Each round has a 3 minute time limit. In the event that a round reaches the time limit, the drummer with the LEAST amount of strikes advances.
  3. Players will be judged on their ability to play the beat they are copying EXACTLY the same.
  4. ?Slop? will not be allowed. ?Slop? is considered a fill or short solo with no real beat. The goal of this event is not to play as many notes as you can in 5 seconds, but rather for players to perform an actual beat from a specific genre or style. Linear beats will count.
  5. The judges? rule is final.

Parade Drum Solo
Participants will perform a solo on a Parade drum. An original piece may be performed for this event. Solos have a time frame of 2 to 4 minutes; exceeding the 4 minute mark will result in a loss of points. DrumFest-Green Bay will provide a marching snare drum. Participants will be critiqued based on the DrumFest-Green Bay scoring rubric. There are only 20 spots available for this event. There are only?12 spots available for this event.

Rudiments
Participants will draw the name of one of the 40 International Drum Rudiments from a hat and play it on a marching snare drum. The participant will start the selected rudiment slow, speeding the rudiment up to their top speed, and then slowing the rudiment down to the starting speed. DrumFest-Green Bay will provide a marching snare drum. Participants will be critiqued based on the DrumFest-Green Bay scoring rubric. There are only?15 spots available for this event.

 

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